"DOTAUnits"
{
	// 云炼
	"npc_yunlian"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/yunlian/yunlian.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"999999"			// Physical protection.
		"MagicalResistance"			"100"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"		"99999999"
		"AttackDamageMax"		"99999999"
		"AttackRate"			"0.3"
		"AttackAnimationPoint"	"0.4"
		"AttackAcquisitionRange"	"1500"
		"AttackRange"			"120"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"230"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"522"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"1000"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 稻草人
	"npc_dao_cao_ren"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/thing_collection/thing_daocaoren.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"3.1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"25"			// Physical protection.
		"MagicalResistance"			"25"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"200"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"1000"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 灵狼
	"npc_ling_lang"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/items/lycan/ultimate/thegreatcalamityti4/thegreatcalamityti4.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.6"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"100"			// Physical protection.
		"MagicalResistance"			"100"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		"AttackDamageMin"		"10"
		"AttackDamageMax"		"50"
		"AttackRate"			"1.0"
		"AttackAnimationPoint"	"0.4"
		"AttackAcquisitionRange"	"600"
		"AttackRange"			"100"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"200"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"300"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"9999999"  // Base health.
		"StatusHealthRegen"			"1000"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 烈炎之塔
	"item_0185_tower"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/thing_collection/thing_fire_001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 冰封之塔
	"item_0182_tower"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/thing_collection/thing_fire_001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 玄冰宝藏
	"shushan_xuanbingbaozang"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/props_gameplay/treasure_chest001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 地府宝箱
	"shushan_difubaoxiang"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/props_gameplay/treasure_chest001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 天庭宝箱
	"shushan_tiantingbaoxiang"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/props_gameplay/treasure_chest001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 第24波BOSS技能1 - 柱子
	"shushan_wave_24_stone01"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/earth_spirit/stonesummon.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 第24波BOSS技能1 - 小佛陀
	"shushan_wave_24_little"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/earth_spirit/earth_spirit.vmdl"	// Model.
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"0.8"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"190"
		// Damage range max.
		"AttackDamageMax"	"190"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"500"
		// Gold earned min.
		"BountyGoldMin"	"29"
		// Gold earned max.
		"BountyGoldMax"	"32"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"115000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6580"
				}
				"Wearable2"
				{
					"ItemDef"	"6004"
				}
				"Wearable3"
				{
					"ItemDef"	"6434"
				}
				"Wearable4"
				{
					"ItemDef"	"7183"
				}
				"Wearable5"
				{
					"ItemDef"	"7186"
				}
				"Wearable6"
				{
					"ItemDef"	"6432"
				}
			}
		}
	}

	// 第24波BOSS技能2 - 柱子
	"shushan_wave_24_stone02"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/items/earth_spirit/demon_stone_summon/demon_stone_summon.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"1.6"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 第24波BOSS技能3 - 柱子
	"shushan_wave_24_stick"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/items/earth_spirit/demon_stone_weapon/demon_stone_weapon.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"3.6"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 帝恨召唤塔 - 火神珠
	"dihen_tower_01"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/thing_collection/thing_fire_001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 帝恨召唤塔 - 冰神珠
	"dihen_tower_02"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/thing_collection/thing_fire_001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 帝恨召唤塔 - 水神珠
	"dihen_tower_03"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/thing_collection/thing_fire_001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 帝恨召唤塔 - 土神珠
	"dihen_tower_04"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/thing_collection/thing_fire_001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 帝恨召唤塔 - 木神珠
	"dihen_tower_05"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/thing_collection/thing_fire_001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 帝恨召唤塔 - 风神珠
	"dihen_tower_06"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/thing_collection/thing_fire_001.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 覆水之凤 - 蛋
	"shushan_fushuizhifeng_egg"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/phoenix/phoenix_egg.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"220"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_NEUTRALS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 覆水之凤 - 小凤凰
	"shushan_fushuizhifeng_little"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/heroes/phoenix/phoenix_bird.vmdl"	// Model.
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"0.8"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"190"
		// Damage range max.
		"AttackDamageMax"	"190"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"600"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_phoenix/phoenix_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1100"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"500"
		// Gold earned min.
		"BountyGoldMin"	"29"
		// Gold earned max.
		"BountyGoldMax"	"32"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"115000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		
	}

	// 谛听
	"fb_13_boss_dizangwang_diting"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/nian/nian_creep.vmdl"	// Model.
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"0.9"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"190"
		// Damage range max.
		"AttackDamageMax"	"190"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"500"
		// Gold earned min.
		"BountyGoldMin"	"29"
		// Gold earned max.
		"BountyGoldMax"	"32"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"115000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 鬼魂
	"creature_32_boss_guihun"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/creeps/neutral_creeps/n_creep_ghost_b/n_creep_ghost_frost.vmdl"	// Model.
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.6"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"190"
		// Damage range max.
		"AttackDamageMax"	"190"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"500"
		// Gold earned min.
		"BountyGoldMin"	"29"
		// Gold earned max.
		"BountyGoldMax"	"32"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"115000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
}